Re:Run your own high-end cloud gaming service on EC2
by Immortalin on Sunday April 12, 2015 @10:17PM
(#9365622)
If I was to sell this as a SaaS type of thing, would I be infringing on any of Steam's TOS or anything?
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Re:Run your own high-end cloud gaming service on EC2
by icebraining on Monday April 13, 2015 @02:47AM
(#9366268)
Forget the TOS, it's certainly copyright infringement, since the licenses don't give you the rights to distribute game assets to third-parties.
Re:Run your own high-end cloud gaming service on EC2
by Torn on Monday April 13, 2015 @07:43AM
(#9367050)
A SAAS where people sign in with their own steam accounts (oauth), and stream games they own, would be fine though right
Re:Run your own high-end cloud gaming service on EC2
by icebraining on Monday April 13, 2015 @08:57AM
(#9367317)
It's hard to say. Cablevision did win the lawsuit relative to their remote DVR service, which is promising.
Re:Run your own high-end cloud gaming service on EC2
by deftnerd on Sunday April 12, 2015 @11:34PM
(#9365837)
I've been wanting to do this myself and prepared by registering several iterations of steam + host + box + cloud + remote.
The major annoyance is that since Steam doesn't let you do it outside your LAN, you have to use a VPN solution to make the remote server appear like it's local. I've been building my infrastructure and prepping for everything with the hope that one day they'll allow for the ability to enter a remote address.
If not, and when I'm ready, I'll just have to get my users to download some kind of utility that automates all the VPN functionality, graphics driver installation, and server-side management.