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Re:CRT simulation (2014) by Sephiroth87 on Sunday April 12, 2015 @07:16PM (#9365103)
Except developer totally used the CRTs limitations to their advantages for cool effects (transparency, more colors on screen than allowed, etc...), so having them enabled, while maybe not looking sharp, are how the game is actually supposed to look... Look at the first post for a concrete example

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