Re:CRT simulation (2014)
by rogerbinns on Sunday April 12, 2015 @06:45PM
(#9365022)
Yes, they have. There are terminal emulators (Cathode) and a very accurate simulation as part of xscreensaver. See jwz's post about it - http://www.jwz.org/blog/2011/01/cathode-vintage-terminal-emu... - and a mirror of the file where it is implemented - https://github.com/danfuzz/xscreensaver/blob/master/hacks/an...
The comments in that C file show just how much attention to detail was made.
Yeah that looks like a great start, especially with how the NTSC signal is generated and interpreted. I don't see much around simulating the electron beam and its interaction with the phosphors and front of the tube though. I imagine a truly accurate physical simulation would need to use monte carlo methods or similar techniques, almost like an advanced 3D renderer does for global illumination.
Re:CRT simulation (2014)
by FireBeyond on Sunday April 12, 2015 @07:59PM
(#9365221)
Everything I saw about Cathode (also available on the App Store) didn't seem to actually give much detail or confirmation that there was any simulation of those characteristics, more a "fast, accurate emulation", which could easily be a stereotyped / exaggerated experience.
I wouldn't even worry about doing stuff in real time to start with, instead just focus on the most accurate physical simulation possible. Then use the learnings from the simulation to try to create more accurate shaders that any program could use for simulating CRT tubes.