News for hackers. Stuff that matters.
Re:Gone in a Flash: The Race to Save the Internet's Least Fa... by radley on Saturday April 11, 2015 @07:29PM (#9361242)
You're right, Flash wasn't 10 years ahead of its time. It's far more:

Tokyo Plastic's Drum Machine: http://www.albinoblacksheep.com/flash/drum

... from 2003 (or earlier?): http://board.flashkit.com/board/showthread.php?516504-rockst...

Re:Gone in a Flash: The Race to Save the Internet's Least Fa... by mbebenita on Saturday April 11, 2015 @09:04PM (#9361563)
Canvas perf has almost caught up, ... what's lacking is tooling.

Here is Shumway playing back this fantastic animation:

http://www.areweflashyet.com/shumway/examples/inspector/insp...

Re:Gone in a Flash: The Race to Save the Internet's Least Fa... by white-flame on Sunday April 12, 2015 @01:19AM (#9362247)
Performance is okay, but the canvas vector rendering in HTML5 still fails horribly when it comes to adjacent edges.

In that animation, look how the black outlines against the grey clothing leaves a white blur. That's a fundamental flaw that's been with canvas since the beginning, and is a severe problem in the general assumptions of immediate mode rendering. It's especially terrible when doing tiled 2d, or polygons, where these transparent edge gaps stick out the worst.

Re:Gone in a Flash: The Race to Save the Internet's Least Fa... by radley on Saturday April 11, 2015 @09:11PM (#9361579)
There's some audio drift, but good to see it's close =)