Re:Gone in a Flash: The Race to Save the Internet's Least Fa...
by krilnon on Saturday April 11, 2015 @07:56PM
(#9361312)
> I wrote the sorting algorithm in as3isolib
Oh neat. I don't recognize your username, but I submitted the first entry in the logo contest for that library in 2008, which ended up being fairly close to the final logo.
> Flash is certainly alive and well.
There's plenty of developer activity, but I'm pretty sure Adobe only has a life support team maintaining most things now.
AS4 was cancelled, so Falcon was the last notable language change. Most of the AoT iOS/Android targeting stuff was completed years ago, so now AFAICT it's just being kept compatible with new releases.
FP12 was supposed to be a huge jump, but now 12-17 (and the accompanying AIR APIs) have come and gone without pushing things forward meaningfully.
Since my family doesn't pay money into these games, their style involves playing broad coverage of games: They play each for a little bit until the life meter runs out, and often try new games. Again, 100% have been flash.
There are also tools & frameworks like Starling for converting either AS3 code, Flash assets, or full SWF files to other non-Flash platforms. For instance, I wrote the sorting algorithm in as3isolib, and noticed that Ubisoft ported one of their games using it to iOS, using Starling.
Flash is certainly alive and well.