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Re:Building a lower-latency GC by jeffreyrogers on Friday April 10, 2015 @11:34PM (#9358356)
> For really intense graphical applications, like games, there is never a resting period where you can afford to spend a frame or more of time collecting garbage.

Yeah, it's really interesting to hear graphics programmer's opinions on garbage collection. I forget if it was Jon Blow or Casey Muratori who said something like (paraphrasing): "The bottom line is that GC advocates just have different standards for performance."

And while not a GC related thing, but more a performance related one. I find it absurd that when I use the Windows computers at school it takes me upwards of 30 seconds to open a document in Word.

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