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Re:1K colours on CGA: How it's done by bitwize on Friday April 10, 2015 @04:57PM (#9357069)
Well they were able to use the leftover CPU slop to transform, shade, and rasterize a crude 3D model in real time, so it couldn't have been all that bad...
Re:1K colours on CGA: How it's done by ajenner on Friday April 10, 2015 @05:18PM (#9357171)
The 3D part used a more conventional 16-colour mode. Though it's a testament to how well Scali's code and VileR's palettes work, if they can be mistaken for the 1K colour mode!