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Re:1K colours on CGA: How it's done by sehugg on Friday April 10, 2015 @03:09PM (#9356473)
Some did use the 160x100x16 graphics mode (using some of the same techniques in the OP) but one drawback is that they didn't always look 100% correct on clones, and some eventually broke when VGA cards came out.

http://nerdlypleasures.blogspot.com/2014/09/cga-16-color-rgb...

Re:1K colours on CGA: How it's done by cardiffspaceman on Saturday April 11, 2015 @05:17PM (#9360884)
My Columbia MPC clone didn't have the right character shape in the text-mode character rom, but I used the method for preview images of ray tracing code I experimented with in the '80's.