Re:1K colours on CGA: How it's done
by sounds on Friday April 10, 2015 @02:58PM
(#9356404)
I think if you asked most game makers of that time, they would simply say, "You're crazy. You're planning to exploit the exact CGA chips and the exact mux and the exact nature of the monitor's response to the horizontal porch. The failure mode is that the whole screen goes wavy and maybe lets out a puff of smoke and dies. You're crazy!"
But also, the reality is that the demoscene didn't even figure any of this out until 2013-ish.
But also, the reality is that the demoscene didn't even figure any of this out until 2013-ish.