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Re:Some thoughts after (almost) a year of real Xamarin use by curiously on Saturday April 04, 2015 @04:06PM (#9322008)
can you develop iOS apps in a windows environment without any mac machine? is there a cloud build service for mac that you can integrate?
Re:Some thoughts after (almost) a year of real Xamarin use by JamesMontemagno on Saturday April 04, 2015 @08:55PM (#9322728)
If you are building for Android you can do it 100% of on Mac OR a PC. Since Google ships sdks and tools for both Mac or PC that is why you can do this.

Apple is much trickier. You can still open iOS projects, modify code, and compile without a Mac connected. However, to actually do design in the storyboard designer in VS or build the package to deploy on a simulator or device you need to be connected to a Mac somewhere on your network. This is apple restrictions and also for the fact that all of the simulators and tooling only exists on the Mac.

You don't have to have a power house machine to do this though, something like a Mac Mini would work fine. There are some cloud solutions out there as well.

Re:Some thoughts after (almost) a year of real Xamarin use by moljac on Saturday April 04, 2015 @06:10PM (#9322391)
No.

Xamarin stuff obeys others: Apple says no dev w/o Apple hardware

Re:Some thoughts after (almost) a year of real Xamarin use by moljac on Saturday April 04, 2015 @06:11PM (#9322396)
macincloud?
Re:Some thoughts after (almost) a year of real Xamarin use by curiously on Saturday April 04, 2015 @06:17PM (#9322418)
it would be nice if xamarin implemented it.
Re:Some thoughts after (almost) a year of real Xamarin use by bernadus_edwin on Sunday April 05, 2015 @12:46AM (#9323144)
Macincloud is enough.

If you dont have mac, and belive in xamarin,

My sugestion is try build on android first,

If have good respond from customer, then buy mac and porting to iOS

Porting xamarin android to iOS is very easy if you have mvvm knowledge