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Re:I made an NES emulator – What I learned about the origina... by throwawayspeccy on Thursday April 02, 2015 @04:38PM (#9313057)
In Battletoads, Rare went a step further and kept only a single frame for each player loaded in CHR RAM, copying over it for each frame of animation.

As for mappers, the 6502 (along with most other 8-bit CPUs from that era) has 16 address lines, imposing a hard-limit of 64 kilobytes of CPU-side address space. Without bank switching hardware somewhere, there was just no other practical way to access any more program ROM than that. Now, Nintendo could have pulled a PC-Engine/TurboGrafx-16 and embedded a bank switching unit somewhere in the console itself, but hindsight is 20/20.

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