Re:Render HTML via WebGL
by PixelsCommander on Friday April 03, 2015 @07:51AM
(#9315341)
Yes, the only bottleneck here is rasterization which we are trying to solve by making native Rasterization API live. You can read about here http://pixelscommander.com/en/javascript/state-of-html-conte...
one might be a crazy heavy SPA or javascript webpage that lags and show it through HTMLGL.
this really could go somewhere, the idea is solid but it might take some work to actually deliver, a constant fps web.