News for hackers. Stuff that matters.
Re:Render HTML via WebGL by onion2k on Thursday April 02, 2015 @01:30PM (#9312078)
If you were happy to ignore hover, you'd only need to compute the bounding box when there's an event like a click.
Re:Render HTML via WebGL by aout on Friday April 03, 2015 @03:17AM (#9314717)
True, but picking is only one pass of rendering (and a pretty fast one as you can see here: https://github.com/aout/SAGE/tree/Multipass/Sage3D/Resources...).