Re:Render HTML via WebGL
by PixelsCommander on Thursday April 02, 2015 @10:25AM
(#9310861)
It is done but there is no control over rasterization and no possibility to add filters as in the demo http://pixelscommander.com/polygon/htmlgl/demo/filters.html
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Kudos for the smart solution.
This approach has proven itself very well in iOS, in fact, it was the absolute best mobile animation technology for a long time. Actually, the older versions of iOS used software rasterization with hardware accelerated bitmap caching and it worked smoothly on the original iPhone.