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Re:Render HTML via WebGL by PixelsCommander on Thursday April 02, 2015 @10:25AM (#9310861)
It is done but there is no control over rasterization and no possibility to add filters as in the demo http://pixelscommander.com/polygon/htmlgl/demo/filters.html
Re:Render HTML via WebGL by perdunov on Thursday April 02, 2015 @10:35AM (#9310918)
Kudos for the smart solution.

This approach has proven itself very well in iOS, in fact, it was the absolute best mobile animation technology for a long time. Actually, the older versions of iOS used software rasterization with hardware accelerated bitmap caching and it worked smoothly on the original iPhone.