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Re:Render HTML via WebGL by kluck on Thursday April 02, 2015 @10:07AM (#9310738)
Recreating existing desktop GUI frameworks one useless HTML/JS library at a time.
Re:Render HTML via WebGL by PixelsCommander on Thursday April 02, 2015 @10:09AM (#9310760)
Re:Render HTML via WebGL by angersock on Thursday April 02, 2015 @11:51AM (#9311452)
Massively underrated post, honestly.

I wonder what exactly the use of this is, beyond Compiz for web pages. What's next, jiggly divs? :P

moron4hire made a good point about letting devs pick the layout engine, but I am not sure we want to ignore all the nice features browsers give us here.

Re:Render HTML via WebGL by MrDosu on Thursday April 02, 2015 @10:15AM (#9310806)
I don't get why people do this without looking at least once at all the existing open source html rendering implementations.

Also, css shaders.

Re:Render HTML via WebGL by PixelsCommander on Thursday April 02, 2015 @10:35AM (#9310919)
What is the browser support for CSS shaders? =)
Re:Render HTML via WebGL by cturhan on Thursday April 02, 2015 @10:52AM (#9311006)
Just chrome and Firefox canary I guess. But webgl is supports by all modern browsers. I can even see nicely rendered page on my windows phone with IE11 mobile installed.