Re:Render HTML via WebGL
by PixelsCommander on Thursday April 02, 2015 @10:04AM
(#9310715)
I would not expect any conflicts there since they are different canvases and textures uploaded just as files. You may ask [email protected] for more details.
I'm curious if there would be any conflict with usage of Three.js on the same site? Could they end up clobbering each other's textures? (I've not gotten into webgl's texture memory management, so that question is a stab in the dark.)