Re:Render HTML via WebGL
by methyl on Thursday April 02, 2015 @09:39AM
(#9310584)
So we have browser in the browser, we have to go deeper...
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Re:Render HTML via WebGL
by PixelsCommander on Thursday April 02, 2015 @09:41AM
(#9310591)
It is basicaly not. Just converting HTML to texture with some tricky proxying. The reason is to be able to do that http://pixelscommander.com/polygon/htmlgl/demo/filters.html
What he means is that is exactly what the browser does already. It's just slower because it handles more of the standard.
It rasterizes the DOM.
Re:Render HTML via WebGL
by PixelsCommander on Thursday April 02, 2015 @10:09AM
(#9310753)
Browser rasterizes based on it`s assumptions and you cant control it completely which is a bottleneck for performance optimization. Also how would you apply displacement filter on that content?