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Re:Render HTML via WebGL by methyl on Thursday April 02, 2015 @09:39AM (#9310584)
So we have browser in the browser, we have to go deeper...
Re:Render HTML via WebGL by PixelsCommander on Thursday April 02, 2015 @09:41AM (#9310591)
It is basicaly not. Just converting HTML to texture with some tricky proxying. The reason is to be able to do that http://pixelscommander.com/polygon/htmlgl/demo/filters.html
Re:Render HTML via WebGL by MrDosu on Thursday April 02, 2015 @10:00AM (#9310689)
What he means is that is exactly what the browser does already. It's just slower because it handles more of the standard.

It rasterizes the DOM.

Re:Render HTML via WebGL by PixelsCommander on Thursday April 02, 2015 @10:09AM (#9310753)
Browser rasterizes based on it`s assumptions and you cant control it completely which is a bottleneck for performance optimization. Also how would you apply displacement filter on that content?
Re:Render HTML via WebGL by methyl on Thursday April 02, 2015 @06:35PM (#9313594)
It's also faster because it's native, not JavaScript.