Re:Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dr...
by anon4 on Wednesday April 01, 2015 @06:28AM
(#9302683)
Haha, yeah, I can see where you're coming from. The game really is meant to be bullshit and to hurt you. From what I've seen though, Bloodborne has a lot less bullshit mechanics-wise than the previous games. Just look at the Capra Demon fight from Dark Souls: small room with pillars all over, one huge boss and two attack dogs crammed in there with you. Your weapons bounce back when you hit the geometry; theirs don't. Have fun. Also: The Archers in Anor Londo.
For me though, that's part of what makes it special. It wouldn't feel so good actually getting past the obstacles if it was fair.
For the point about the mechanics, there are some mechanics I simply don't want to deal with because I don't personally find them fun. The designers are free to design the hit system so that the enemies have a tendency to slide back towards the camera. I'm just as free to avoid the game because I don't want to get good at turning my analog stick at just the right angle because they slid back in a way that makes no sense.
That isn't me attacking the game, there are obviously a lot of people who really like the game. I've been gaming since the Atari days and I've grown to have my own set of likes and dislikes for games.
I will say there was something really addictive about the game. I wanted to keep playing despite the frustration, but the frustration itself was due to mechanics I simply don't like (and the slowness of the play is a huge pet peeve of mine. I played Tales of the Abyss on emulator because I couldn't deal with the slow load times on the actual PS2, I actually stopped playing the game because of them).
OTOH, I ordered my PS4 from Amazon and it bricked w/i 6 hours of getting it, so maybe if I put in a bit more time I'll learn how they want you to play the game... We'll see, I could not believe it when the PS4 shut off and refused to start up again.