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Re:'Virtual nose' may reduce simulator sickness by Animats on Thursday March 26, 2015 @01:57AM (#9268046)
That's great, and so simple. It would have been even more useful back when VR lagged badly. (VR, the early days: turn head, wait 1 sec for system to catch up.)

In stereo views, the nose disappears, of course, because it obscures different parts of the visual field for each eye. Cute.

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