News for hackers. Stuff that matters.
Re:'Virtual nose' may reduce simulator sickness by ChuckMcM on Wednesday March 25, 2015 @04:35PM (#9265740)
Only a 2.2 second in increase in TTP[1] on the roller coaster sim, is that really statistically significant? And why don't you get sick when you are flying in your dreams? I find the area of research pretty interesting and the stories told of the development in AR goggles at Valve really humourous (in a gross sort of way) but it reading things like this it always feel like we're missing something fundamental here.

[1] Time to puke

There are no comments on this comment yet.