Re:Free Non-Commercial Renderman
by belorn on Tuesday March 24, 2015 @02:58PM
(#9258645)
So what you are saying is that there is no benefit of using Maya if you are not specifically a commercial software company who want to sell derivative tool-kits made from open source projects.
Or... should I sum it up as Maya is used by studios who already has c++ experience, and Blender is used by studios that has python experience?
Or... should I sum it up as Maya is used by studios who already has c++ experience, and Blender is used by studios that has python experience?