Re:Free Non-Commercial Renderman
by foobarbecue on Tuesday March 24, 2015 @02:44AM
(#9255179)
They're working on it, though: http://code.blender.org/index.php/2015/02/blender-dependency...
Oh yes, I see now. Actually, that was one of the few things I missed in Blender coming from Softimage. Not too much, though, but I do appreciate the power of a unified editable operation stack/pipeline for bigger projects.
You'll generally see these pipelines depicted as editable, directed graphs (DAGs) in the application. Blender uses DAGs for a number of things - eg an image compositor, and for shading networks. It also provides modifier layers (like 3DS MAX) for geometry transformation. But it doesn't go down to the core of the application which is why you can get some problems when it comes to certain tasks in animation for instance. But they are working on this.
It's a bit like all these various architectures for the web - Flux, RxJS etc. They're making explicit the transformations and dependencies that happen, by means of a data flow graph (even if it is not visualised). This usually means less surprises and more opportunity for optimization.