Re:The Valve Employee Handbook (2012) [pdf]
by tessierashpool on Monday March 23, 2015 @01:22PM
(#9252087)
I know some folks at Valve, they all say that the work-life balance isn't great (not terrible, but not great).
context matters: the work-life norm for video games is horrendously awful.
I'm not saying this is how Valve thinks, but if you were recruiting for a video game company, you could totally tell people "work-life balance matters here, so you'll often be able to go home on weekends," or "work-life balance matters here, so we rarely work more than ten hours a day."
That's a fair point.
I've also heard that the everything-is-flat model isn't all that great either. Yes you get to work on what you want, but, going back to the stack-ranking, it can be quite the political place if you want to get on the right projects, etc.
I'm not trying to say that Valve isn't a great place to work, but I think people romanticize it a little too much when this handbook gets trotted out on HN every other month.