Re:The Afterlife Is Expensive for Digital Movies
by pg on Sunday December 23, 2007 @05:06PM
(#92269)
One way to solve the problem is to encourage people to copy your data. Historically the information that survived best has been whatever got copied most.
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Re:The Afterlife Is Expensive for Digital Movies
by lsb on Sunday December 23, 2007 @05:33PM
(#92271)
Or just wait for Moore's law. In 2007, internet storage is $3/GB/yr, much lower than what it was/would have been in 1997. Those prices are probably going to come down as well, so the $200k/yr estimate seems way high.
(I wonder if Pixar's costs are lower, and they can just store the bzipped rendering scripts and soundtrack.)
Re:The Afterlife Is Expensive for Digital Movies
by ks on Sunday December 23, 2007 @05:39PM
(#92273)
Storage is just a small part of the problem. Formats change all the time, and who knows if it's readable in 50 years?
Re:The Afterlife Is Expensive for Digital Movies
by lsb on Sunday December 23, 2007 @05:51PM
(#92274)
then it makes sense to store, along with the data, two codecs that will make a array of bitmaps and an uncompressed raw audio file. (project gutenberg, for example, always has a plain text version whenever there's a more elaborate format.)
Re:The Afterlife Is Expensive for Digital Movies
by downer on Sunday December 23, 2007 @08:21PM
(#92303)
That's with historical proprietary formats.
Re:The Afterlife Is Expensive for Digital Movies
by pg on Sunday December 23, 2007 @06:37PM
(#92286)
Moore's Law doesn't save you when you also have computers on the other end producing the data.
Re:The Afterlife Is Expensive for Digital Movies
by lsb on Sunday December 23, 2007 @08:08PM
(#92300)
But you've always got humans consuming it. When they evolve into an entirely new medium, that's a different problem, but there's a canonical 1-3 hour format in a medium-large room. DVDs now have bloopers and commentary, but they aren't anywhere nearly as valuable as the movie itself, so those are more error-resilient.
Incidentally, video understanding has been called the Inverse Hollywood problem, translating to scripts, and if you can just store the scripts that will generate the movie, you can do massively better video modeling and compression.