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Re:IPhone Flash prototype got 30 min battery life by ajg1977 on Tuesday November 03, 2009 @04:07PM (#920296)
I call bullshit.

Some of the most intensive games out there are using about 100% of the iPhones power and still get several hours of battery life. Even if the app used some pathological combination of CPU/GPU/Disk/Network resources you wouldn't get it down to 30 minutes,

Re:IPhone Flash prototype got 30 min battery life by viraptor on Tuesday November 03, 2009 @04:19PM (#920315)
How do you know it uses 100%? If it has smooth animation, it most probably doesn't. It's easy to check if you're really interested - just run a typical busy loop in your app and measure the time until it the battery runs out.
Re:IPhone Flash prototype got 30 min battery life by ryanpetrich on Tuesday November 03, 2009 @07:02PM (#920555)
well, run a busy loop and something that works the GPU and network activity
Re:IPhone Flash prototype got 30 min battery life by ajg1977 on Tuesday November 03, 2009 @10:31PM (#920893)
By running Instruments and profiling them. Even if I didn't it's pretty easy to spot games that are maxing out the iPhone - dropped frames, slowdown, animation glitches,