Re:Former Nvidia Dev's Thoughts on Vulkan/Mantle
by panic on Thursday March 12, 2015 @10:59PM
(#9195471)
Efficient 2D using OpenGL is very difficult. It will never approach the speed of a well designed 2D API.
All web content on OS X and iOS is rendered using OpenGL. That's not to say it was easy to make efficient, but it definitely outperforms the default CoreGraphics implementation on most content.
All web content on OS X and iOS is rendered using OpenGL. That's not to say it was easy to make efficient, but it definitely outperforms the default CoreGraphics implementation on most content.