News for hackers. Stuff that matters.
Re:Former Nvidia Dev's Thoughts on Vulkan/Mantle by wtallis on Thursday March 12, 2015 @05:54PM (#9194202)
And even if it isn't, the video game industry just got revolutionized by most of the major engines becoming free, so indie devs don't have to drop down to a lower level of abstraction in order to have a chance at competitive performance.
Re:Former Nvidia Dev's Thoughts on Vulkan/Mantle by dogles on Thursday March 12, 2015 @10:20PM (#9195376)
Can we please stop calling Unity/Unreal "free"? Unity still sells a Pro version, and Unreal takes a cut of revenue after a certain amount of $ earned. I'm not arguing against either model, and it's GREAT for hobbyists, but these engines still cost professional studios money.
Re:Former Nvidia Dev's Thoughts on Vulkan/Mantle by wtallis on Thursday March 12, 2015 @11:56PM (#9195592)
The salient point is the barrier to entry. The fact that they still have some form of revenue related to the engines doesn't elevate the up-front cost any and the royalties (where they exist) are structured in a way that cannot prevent them from being a viable option for indie studios. The engines will be making the benefits of new graphics APIs properly accessible to indie studios in all the ways that matter; it won't be a AAA-exclusive thing.

(And professional studios don't have to license the ancillary tools and services and source code access of the Pro editions in order to ship a game.)