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Re:Number of legal 18x18 Go positions computed. One more to go by baddox on Sunday March 08, 2015 @10:14PM (#9168579)
I'm not super familiar with Dota, but I have thought a fair amount about game theory as it applies to RTS games, and Dota (being a MOBA) has many similarities.

The main thing (from a game theoretical standpoint) that I believe sets RTS games apart from (most) strategy board games is not the real-time nature, but the fact that RTS games are not perfect information games.

Incorporating knowledge about your opponent's playing style is important in chess (and I presume Go), but I believe it is vastly more important in RTS games, so much so that in high-level competitive games it is a primary driver of both players' decisions in the game.

Of course, from a broader (not game theoretical) standpoint, the bigger and more obvious difference between strategy board games and RTS games is that the latter, being real-time, requires substantial physical speed and coordination, which is mostly not the case with the former.

Re:Number of legal 18x18 Go positions computed. One more to go by everyone on Monday March 09, 2015 @07:13AM (#9170292)
Well go is often played online with a very tight time limit. Giving only a matter of seconds for each move. I wouldbt say its a matter of coordination, but, pattern recognition from noisy jumbled data at speed.