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Re:Unity 5 released with upgrades, full-featured free version by antiuniverse on Tuesday March 03, 2015 @06:56PM (#9141679)
Here's an outstanding article that goes into the nuance of actually achieving floating point determinism: http://gafferongames.com/networking-for-game-programmers/flo...

My takeaway: It's hard enough that I'm probably never going to attempt to implement lockstep simulation, and if I was forced to I'd probably do everything in fixed point for my own sanity.

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