Re:Unity 5 released with upgrades, full-featured free version
by Someone1234 on Tuesday March 03, 2015 @03:11PM
(#9140360)
I am legitimately surprised they're using a binary format for scenes. That is very anti-source control in general. The only binary blobs in the entire project should be assets (e.g. textures, sounds, etc). Everyone loves to whine about XMl, but I'd happily take XML for scene layout over a binary blob.
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Re:Unity 5 released with upgrades, full-featured free version
by hnlauncher on Tuesday March 03, 2015 @04:19PM
(#9140834)
By default it is binary, but you can change it to a textual one: http://docs.unity3d.com/Manual/TextualSceneFormat.html
And they've also improved the merging story, see: http://blogs.unity3d.com/2015/02/17/production-workflow-impr...
Re:Unity 5 released with upgrades, full-featured free version
by shinymark on Tuesday March 03, 2015 @04:20PM
(#9140846)
Scenes and prefabs have been able to be saved in a text format for a while. That said, they were still effectively unable to be merged in all but the simplest of situations for reasons I don't fully understand.
Hopefully this was improved in Unity 5. One of the buried release notes mentions a new merge tool for scenes and prefabs in the engine.