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Re:Unity 5 released with upgrades, full-featured free version by s73v3r on Tuesday March 03, 2015 @01:08PM (#9139363)
What about version control? I remember you had to have Unity Pro in order to be able to use version control with other people in a sane manner.
Re:Unity 5 released with upgrades, full-featured free version by jsheard on Tuesday March 03, 2015 @01:19PM (#9139485)
Looks like that's still a premium feature, but you can get it standalone for $20/m instead of paying the full $75/m for Pro Edition.

"Team Licence" http://unity3d.com/get-unity

Re:Unity 5 released with upgrades, full-featured free version by kendallpark on Tuesday March 03, 2015 @01:17PM (#9139455)
You can set up your own version control via command line. There are tutorials on how to do this and what files types to ignore, etc. You just can't have it integrate into the actual editor... which as programmer is fine by me.
Re:Unity 5 released with upgrades, full-featured free version by unoti on Tuesday March 03, 2015 @03:47PM (#9140623)
It's super trivial now to set up your own version control at the command line. One check box in editor preferences and I was up and running with my own private free mercurial repos on Bitbucket.
Re:Unity 5 released with upgrades, full-featured free version by tomjen3 on Wednesday March 04, 2015 @11:37AM (#9145426)
I remember this being the biggest pain in the ass with unity, so much so that I did want to use it for team development, so this is huge if they solved it.

Do you happen to have a link to which setting to switch?

Re:Unity 5 released with upgrades, full-featured free version by unoti on Wednesday March 04, 2015 @05:35PM (#9147871)
Here you go!

"This is done by selecting Edit->Project Settings->Editor in the application menu and enabling External Version Control support by selecting Visible Meta Files in the dropdown for Version Control. This will show a text file for every asset in the Assets directory containing the necessary bookkeeping information required by Unity. The files will have a .meta file extension with the first part being the full file name of the asset it is associated with. Moving and renaming assets within Unity should also update the relevant .meta files. However, if you move or rename assets from an external tool, make sure to syncronize the relevant .meta files as well."

http://docs.unity3d.com/Manual/ExternalVersionControlSystemS...