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Re:HTC partners with Valve to create the Vive VR headset for... by jimrandomh on Sunday March 01, 2015 @12:42PM (#9128016)
Better link (primary source with actual specs including screen resolution): http://www.htcvr.com/

Highlights:

  - 1200x1080 per eye with two 90Hz panels of unspecified type  
  - "Consumer product available holiday 2015"
  - No pricing information and not taking preorders.
  - Inside-out position and rotation tracking with a laser position sensor  
  - Outside-in tracking with a pair of base stations covering a 15ftx15ft area  
  - Will include a pair of single-handed controllers with location tracking in them
Re:HTC partners with Valve to create the Vive VR headset for... by jimrandomh on Sunday March 01, 2015 @12:59PM (#9128105)
Based on my past subjective measurements with a DK2, which is a similar resolution (960x1080 per eye), I estimate that the 1200x1080 resolution corresponds to a minimum tolerable font size that would be equivalent to 27pt on my 2560x1600 monitor at 3ft. (This is assuming, first, that because the vertical resolutions are the same, the extra horizontal pixels were allocated to peripheral vision; and second, that it's the same the same 2:1:1 pentile style display. If those are full pixels, that drops by a factor sqrt(2) to 19pt.)
Re:HTC partners with Valve to create the Vive VR headset for... by dEnigma on Sunday March 01, 2015 @01:14PM (#9128190)
Thank you for posting this, the site currently just says "Coming Soon".