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Re:HTC partners with Valve to create the Vive VR headset for... by cthalupa on Sunday March 01, 2015 @12:26PM (#9127948)
Dota 2 basically prints money, and they're spending most of their development time on it. They're currently working to completely upgrade it to the Source 2 engine.

Saying Counter Strike is still limping along is a pretty inaccurate portrayal as well. CSGO's popularity is in a constant increase currently - as I write this, there are 433k players currently in game in CSGO. It's honestly probably more popular than old CS ever was, even prior to the popularity decrease with 1.6 and then Source.

With the overwhelming success of Dota2 and CSGO, I don't think you can really suggest Valve is in a decline.

Re:HTC partners with Valve to create the Vive VR headset for... by nitrogen on Sunday March 01, 2015 @01:04PM (#9128132)
The decline is not in money, but artistic output. Instead of focusing on great stories, they are focusing on great hats.
Re:HTC partners with Valve to create the Vive VR headset for... by cthalupa on Sunday March 01, 2015 @04:07PM (#9128891)
Is there not artistic merit in a game development company making two games that are among the greatest competitive games currently available?
Re:HTC partners with Valve to create the Vive VR headset for... by nitrogen on Monday March 02, 2015 @11:40AM (#9132698)
Artistic merit and commercial appeal are orthogonal. As Half Life and Portal showed, great storytelling can be profitable, but great multiplayer battles and addictive digital hat markets are not necessarily artistic.