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Re:“Just the Beginning of What We Can Do on Super Nintendo” by ddingus on Sunday February 22, 2015 @02:53AM (#9088652)
This was done for the Atari 2600 (VCS), and it ended up significantly enhancing what the machine could do.

http://atariage.com/forums/topic/197315-space-rocks-2600/

Only two 8 bit sprites and smaller objects available per scan line. Sprite sorting and multiplexing gets done on the external CPU, along with feeding the right data at the right times allows one to maximize what the internal 1.x Mhz 6052 can do.

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