Re:How one man made 22 games in 22 years, mostly from his ba...
by eridius on Wednesday February 18, 2015 @01:03PM
(#9069925)
I have the same problem. The Exile series were some of my favorite games growing up (especially Exile III). But I haven't been able to really focus on Avernum. I keep telling myself to play through it, but it just doesn't feel the same. I have to assume it's because I personally have changed, and if I were introduced to Exile today I'd probably have some choice words about the UI. But the nostalgia factor is really high.
Re:How one man made 22 games in 22 years, mostly from his ba...
by freehunter on Wednesday February 18, 2015 @02:36PM
(#9070490)
I played the original on my 486-DX2 and loved it. Countless hours I played that. I just picked up the demo of the remake (Avernum: Escape from the Pit) on my Windows tablet, and it works perfectly. It's not made for touch in any way, but the touch mostly just works. There are only a handful of situations where I wish the controls were improved, but the UI, while not modern, works just fine.
Try the remake. The demo is free.
Re:How one man made 22 games in 22 years, mostly from his ba...
by eridius on Wednesday February 18, 2015 @02:39PM
(#9070504)
I actually bought Avernum: Escape from the Pit on both my iPad and on Steam. And I still haven't put more than an hour into it (on either platform).
Really, I think the biggest difference is just that I don't have as much time to play games as I did growing up, and there are exponentially more games now that demand my attention than there were back then.
Re:How one man made 22 games in 22 years, mostly from his ba...
by onesongonesong on Wednesday February 18, 2015 @01:56PM
(#9070263)
This, I can't seem to swallow them anymore as I used to.
I grew up and learned english thanks to the Avernum series, but now it seems I can't get through it because I lose interest.Tho, it might be because I played it so many times I can remember a lot of stuff.
But in the end, the story and the world is so damn fascinating, and how it changes in real time is really damn awesome.
I wish Blades of Avernum had done better. Blades of Exile was one of my favorite games. There were some community scenarios that were just so amazingly good. I think if I'd had some way to port them over as well it would have worked out a lot better.