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Re:The Commodore 65 by reidrac on Tuesday February 17, 2015 @03:35AM (#9061208)
I agree with your comment, mostly.

Just mention that comparing MHz is not quite right in that era. For example Speccy's 3.5MHz were not that much of an advantage compared with the 1MHz of the C64 if you take into account that it didn't have hardware sprites and all had to be implemented by software, 48K models didn't have dedicated audio chip, etc.

Re:The Commodore 65 by Marazan on Tuesday February 17, 2015 @04:40AM (#9061369)
The lack of hardware sprites was easily overcome by the raw speed of the spectrums CPU. Also at anything other than sprite focused games, ie vector graphics or the like the Spectrum smoked the C64. And even with sprites the C64 hardware was limited to 8 before you had to do strange multiplexing.

Sound wise the C64 was better but in terms of speed the Spectrum dominated.

Re:The Commodore 65 by jameshart on Tuesday February 17, 2015 @08:14AM (#9061988)
I am just delighted to have sparked a Speccy/C=64 'which is best' fight, on hacker news, in 2015. Keep that flame alive!

Of course, it goes without saying that the spectrum was best.

Re:The Commodore 65 by reidrac on Tuesday February 17, 2015 @08:36AM (#9062095)
I didn't say what was best, I said that comparing "only" MHz is missing part of the picture. Today machines are easier to compare because they have similar functionality, but back in the day it was different.

I had a ZX Spectrum +2A back in the day and I've programmed several games for the speccy, and the attribute clash was a pain :)

Re:The Commodore 65 by Zardoz84 on Tuesday February 17, 2015 @08:45AM (#9062130)
It's well know that Speccy is more funnier that the C64 :D
Re:The Commodore 65 by fit2rule on Tuesday February 17, 2015 @09:49AM (#9062455)
I'm enjoying the fact that the Telestrat sparked it. ;)