Re:First NetHack bot ascension
by rspeer on Tuesday February 03, 2015 @04:45PM
(#8993620)
I'd like to echo comments made elsewhere that this is a game-AI result so exciting that it deserves to be published.
Various people have used (a version of) Super Mario Bros. as a demonstration of planning AI recently. As a result, we see that people can write planning algorithms, based on imperfect information about the game state, that can complete a straightforward Mario level with some competence, but not up to the level of competence of, say, a typical '80s child.
Ascending in Nethack is an insanely difficult accomplishment that few people ever achieve. The game is much more complex than a Mario level, though perhaps the non-real-time aspect of it allows for more sophisticated planning.
Various people have used (a version of) Super Mario Bros. as a demonstration of planning AI recently. As a result, we see that people can write planning algorithms, based on imperfect information about the game state, that can complete a straightforward Mario level with some competence, but not up to the level of competence of, say, a typical '80s child.
Ascending in Nethack is an insanely difficult accomplishment that few people ever achieve. The game is much more complex than a Mario level, though perhaps the non-real-time aspect of it allows for more sophisticated planning.