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Re:CoreCLR is now open source by phkahler on Tuesday February 03, 2015 @02:53PM (#8992847)
>> First they'd need to move WPF, which is implemented in DirectX.

What version? There is DX9 support on Linux and IIRC a partial DX10/11 implementation bit-rotting somewhere.

Re:CoreCLR is now open source by 1_player on Tuesday February 03, 2015 @04:23PM (#8993482)
DX9 support is still experimental and requires an unstable Wine fork to make it run.

I have to say I managed to have it working and I got a 50% increase in FPS in Steam/Source games running under Wine.

There's the "old" DirectX -> OpenGL translation layer in Wine but it is not really efficient or performant, although it may be enough for GUI applications.

Re:CoreCLR is now open source by SXX on Tuesday February 03, 2015 @06:50PM (#8994389)
>> There is DX9 support on Linux and IIRC a partial DX10/11 implementation bit-rotting somewhere.

Sadly Gallium3D isn't "Linux" yet. It's only really usable on AMD open source drivers that is very small portion of market and I would say it's 15% at best, but in reality likely 5-10%.