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Re:Long Live Grim Fandango by daurnimator on Thursday January 29, 2015 @08:18PM (#8969948)
A significant portion of Grim Fandango was written in Lua 2.5! Here is a followup talk from the developer in 2005: http://www.lua.org/wshop05/Mogul.pdf
Re:Long Live Grim Fandango by bandwevil on Thursday January 29, 2015 @09:40PM (#8970186)
They also used the engine for Escape from Monkey Island. What's neat about that is the first 3 games had the SCUMM Bar (SCUMM being the scripting language used for those games), which ends up getting replaced by a tropical-themed Lua Bar in Escape.
Re:Long Live Grim Fandango by onemore360 on Thursday January 29, 2015 @10:42PM (#8970355)
Somewhere I read that GF implements game saves by serializing the whole Lua heap.
Re:Long Live Grim Fandango by 72deluxe on Friday January 30, 2015 @04:34AM (#8971211)
Good idea, serialization is a good technique when you don't need to switch architectures.