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Re:Show HN: Modular and Live-Reloading Shaders in WebGL by mattdesl on Wednesday January 28, 2015 @12:52PM (#8961321)
This is a quick session using glslify-live[0] for reloading shaders, and glslify[1] to bring in npm modules like glsl-film-grain[2].

[0] - https://github.com/hughsk/glslify-live

[1] - https://github.com/stackgl/glslify

[2] - https://www.npmjs.com/package/glsl-film-grain

Re:Show HN: Modular and Live-Reloading Shaders in WebGL by deanotron on Wednesday January 28, 2015 @06:09PM (#8963151)
Very Nice. Writing glsl shaders is one area where live-reloading is a must.

glslify has me excited, I've mostly used Three.js when writing shaders (even fullscreen no-geometry shaders) simply because they have libraries for loading images. I'm hoping that stack.gl / glslify will tackle a minimal overhead asset loading solution for WebGL projects.

Edit: Found stackgl texture library, now to go about building support for 3D cube/spherical maps. https://github.com/stackgl/gl-texture2d