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A comment on Elite's crazy tokenized string routine. Parent comment
Like this game you describe here, the Z-Machine also stored characters in less than one byte, packing three characters (plus an extra control bit) into two bytes (http://inform-fiction.org/zmachine/standards/z1point1/sect03...)
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Like this game you describe here, the Z-Machine also stored characters in less than one byte, packing three characters (plus an extra control bit) into two bytes (http://inform-fiction.org/zmachine/standards/z1point1/sect03...)