> Go might eventually get a generational GC but my understanding is that that pretty much requires a copying GC and there are concerns with C interop (right now you can point to Go memory from C).
It does. Also note that incremental GC in Go is going to have different performance characteristics than incremental GC in JavaScript, because of the fact that Go's GC has to be thread-safe.
Re:Game Development in Go
by joelgwebber on Monday January 26, 2015 @02:04PM
(#8948848)
Indeed. I'm hopeful that the concurrent GC will get it to the point where it can do a lot better than that "10ms out of every 50" promise in 1.4. If not, then well, I guess we will have learned that Go isn't great for games after all.
/me crosses fingers.
https://docs.google.com/document/d/16Y4IsnNRCN43Mx0NZc5YXZLo...
Go might eventually get a generational GC but my understanding is that that pretty much requires a copying GC and there are concerns with C interop (right now you can point to Go memory from C).