Indeed; however that's not conforming to the standard, so it is not an implementation of std::vector ;)
Re:Tough Times on the Road to StarCraft
by sebleblanc on Sunday January 25, 2015 @04:40PM
(#8944370)
But it is an implementation, albeit a non-standard one.
Trivia fact time: Westwood Studios wrote their own vector implementation for the original Command&Conquer, and reused it for later games in the same series, until Renegade/Generals. That implementation uses linear growth, capacity grows by 10 elements each time.