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Re:Code, Eval, Play, Loop – Common Lisp OpenGL Environment by zach on Saturday January 24, 2015 @02:49PM (#8940734)
For Clojure enthusiasts, I highly recomment Zach Oakes' environment in the same vein, Nightmod (his Nightcode IDE specialized with his play-clj library). It's an experimental platform that is a tidy, simple way to experience game programming in a functional style.

https://nightmod.net/

Also, here is his presentation on this subject at the last Conj (great talk): https://www.youtube.com/watch?v=0GzzFeS5cMc

Re:Code, Eval, Play, Loop – Common Lisp OpenGL Environment by krat0sprakhar on Saturday January 24, 2015 @02:52PM (#8940746)
My first question on clicking the link was - Does there something like this exist for Clojure?

Glad to the have my question answered. Thanks for the links!

Re:Code, Eval, Play, Loop – Common Lisp OpenGL Environment by lynndylanhurley on Saturday January 24, 2015 @03:08PM (#8940804)
Lol me too! I'm gonna check out Nightmod asap. Anybody here tried it yet?
Re:Code, Eval, Play, Loop – Common Lisp OpenGL Environment by jarcane on Saturday January 24, 2015 @06:12PM (#8941414)
Oh wow, that's cool. Nightcode is fantastic, easily the best Clojure environment I found.