Re:Code, Eval, Play, Loop – Common Lisp OpenGL Environment
by baggers on Saturday January 24, 2015 @05:03PM
(#8941194)
Hehe looks like I need to get some visually interesting demos up, I've been pretty lazy about that. I started looking to input and event propagation and got lost in a sea of frp and data-flow stuff for a while.
[1] http://www.youtube.com/playlist?list=PL2VAYZE_4wRKKr5pJzfYD1...
[2] https://github.com/cbaggers/varjo