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Re:Code, Eval, Play, Loop – Common Lisp OpenGL Environment by raphaelss on Saturday January 24, 2015 @01:34PM (#8940461)
Be sure to check out the videos of it in use [1] and the Lisp to GLSL translator [2].

[1] http://www.youtube.com/playlist?list=PL2VAYZE_4wRKKr5pJzfYD1...

[2] https://github.com/cbaggers/varjo

Re:Code, Eval, Play, Loop – Common Lisp OpenGL Environment by baggers on Saturday January 24, 2015 @05:03PM (#8941194)
Hehe looks like I need to get some visually interesting demos up, I've been pretty lazy about that. I started looking to input and event propagation and got lost in a sea of frp and data-flow stuff for a while.