Re:The Hidden Cost of C++
by liamkf on Tuesday October 20, 2009 @05:06PM
(#893352)
I've experienced the effects of trying to have the C++ "kernel" and a HLL for the "rest" on a project.
We allowed large parts AI/gameplay (not generally what I would think of as "kernel") to be pushed out of C++ into a HLL, and it was extremely painful bringing it back when the performance began to hurt us.
We allowed large parts AI/gameplay (not generally what I would think of as "kernel") to be pushed out of C++ into a HLL, and it was extremely painful bringing it back when the performance began to hurt us.