Re:Hands-On with Microsoft's New Holographic Goggles
by hunterloftis on Thursday January 22, 2015 @01:41AM
(#8927892)
This is the clear winner for me. A portable, wireless keyboard + hololens = the biggest virtual desktop in the world that also doesn't shut you out from reality / coworkers / your desk / etc. Whether or not the more ambitious use-cases ever materialize, I'd be happy to trade in my macbook for this.
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Re:Hands-On with Microsoft's New Holographic Goggles
by aragot on Thursday January 22, 2015 @04:26AM
(#8928294)
The focal point is a problem. It is advised to keep your screen at >65cm so your eye doesn't have to accomodate (coincidentally, the length of your arms). A big problem of Google Glass is the focal point is a few cm away and it is known to give headaches. The smaller the screen is, the more myopic you become.
It is absolutely possible to use a lens system to move the focal point to the distance, but hasn't been done yet, probably because you can't do it on 120x120 degrees.
I wouldn't work on a virtual screen for long hours until there's an answer to that. But once it is solved, I can see how we'll all become Holographic addicts ;)
Re:Hands-On with Microsoft's New Holographic Goggles
by wbillingsley on Friday January 23, 2015 @08:54PM
(#8938509)
Surely they must have sorted out the focus issue for HoloLens -- otherwise that Minecraft demo where the castle is on the table would have felt very trip for the journalist (if you consider where the castle touches the table, you'd have a joint that is both several feet and a couple of centimetres from your eye)