Back around 2000 a Slashdot article reported an attempt to create a human-sized hamster ball constructed of a semi-opaque projection-friendly surface. The ball would sit on some sort of roller mount. Five projection screens surrounding the ball would project a virtual environment over the "port", "starboard", "fore", "aft", and "north" surfaces. A human occupant would enter the ball, and, based on his movement detected through the roller base, be presented with a continually updating holodeck-like virtual environment.
Perhaps something like this is still in development somewhere.
In the early days of computer, the usage was like that...very task oriented. When you are done you go back to your non-digital life. It's only when the technology and public perception changes, you start carrying PCs in your pocket all day long like we are doing today.
That seems much more useful than a VR that you have to plug out of the real world and immerse yourself in - at least for collaboration with others on real world things... like the example with the motorbike design.
MS could find the middle ground between lush 3D VR-like environments and the real world. I find things like the Oculus and other HMDs to be terribly claustrophobic and dizzying. Not to mention really asocial. I don't want to mount a tissue-box size thing to my face that removes the real world. I'd prefer having the real world still here with the digital world tied to it. There just seems to be something wrong with giving software my entire field of view. I don't want to stare into the same Unity3D generated environments. I want to augment my real world life, not replace it.