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Re:Crunch Makes Games Worse by umanwizard on Tuesday January 20, 2015 @06:33PM (#8920458)
I work at a huge company for 6 figures total annual compensation, right out of college. I come in and go home whenever I want to, and I probably clock an average work-week in the high 30s. If I'm particularly interested in something I'm working on, that number might go up a bit temporarily, completely of my own volition.

I have never heard of someone being asked to work more hours, and I imagine a manager even bringing it up would be very taboo.

This all applies only to my team, as I'm sure there are some at my company under more pressure. But the point is the same: why would anyone do this to themselves? We may be in a bubble, but at least for the moment, software developer is a cushy job with lots of great opportunities available. Why anyone would work 100 hour weeks in a sweatshop baffles me.

Who cares whether it makes games better or worse? I'm sure I could put out a better product if I worked 80 hours instead of 40. But I'd rather go home, sleep with my girlfriend, read a book, or (heh) play a video game. Our CEO is doing fine and doesn't need my charity.

Re:Crunch Makes Games Worse by ploxiln on Tuesday January 20, 2015 @06:44PM (#8920516)
The games industry is like the fashion industry. Young boys, girls respectively are super motivated to get a job in the industry, they think they're not interested in doing any other job. That desperation enables the industry to take great advantage of them at the lower levels: if they're not willing to work under those terms, there are a number of eager replacements.

I'm not morally judging the situation, I think of it as a natural effect of market forces. A rational person would just go to another industry. I'm a software developer who was never anywhere near the game industry, fwiw, though I have had an appreciation for computer games since childhood. But In these industries, there are enough enthusiastic, perhaps not quite rational people, to keep that workforce unusually pressurized, metaphorically speaking.

Re:Crunch Makes Games Worse by rwallace on Tuesday January 20, 2015 @09:35PM (#8921153)
I agree except for one thing: I am morally judging the situation. Just because market forces have given you the power to ruin the lives of people who trusted you, doesn't make it morally okay to do so.
Re:Crunch Makes Games Worse by deciplex on Wednesday January 21, 2015 @01:48AM (#8921874)
I guess you can judge the people, but I'm at a loss what you mean by judging the situation. I mean, if the incentives align a certain way to make a thing very likely to happen that thing is going to happen. The people responding to the incentives might be assholes, but you can't really judge the situation on the whole, any more than you can judge a seed for growing, once planted.

The thing is, it seems that the incentives don't actually line up in the first place. According to this data, the most successful games companies will be the ones where the developers work reasonable hours and are treated with respect. So what's going on?

Re:Crunch Makes Games Worse by autarch on Wednesday January 21, 2015 @12:56AM (#8921719)
> I'm sure I could put out a better product if I worked 80 hours instead of 40.

No you couldn't. People seem to often miss this point. It's not a choice between "work crazy hours or produce less". It's a choice between "work crazy hours and do shit work" or "work sane hours and do a decent job".

Re:Crunch Makes Games Worse by umanwizard on Wednesday January 21, 2015 @02:16AM (#8921935)
Well, maybe you're right, but that misses the point. Read "I'm sure I could" as "Even if".
Re:Crunch Makes Games Worse by Swizec on Tuesday January 20, 2015 @06:39PM (#8920493)
> Why anyone would work 100 hour weeks in a sweatshop baffles me.

Because idealistic 20-somethings are easily riled up into a frenzy. Promise them a chance at glory and they will do anything no matter their personal cost.

And they're full of piss and vinegar to boot.

Re:Crunch Makes Games Worse by shortsleeves on Tuesday January 20, 2015 @08:31PM (#8920947)
There's a significant part of the staff working on game production that is not engineering. There are far fewer job opportunities for the folks working in the Art, Design and Audio departments.

For engineers, there's a wide range of disciplines (graphics, networking, systems, gameplay, AI, audio, etc...), so in theory there's a ton to learn and it's easy to continually be challenged. In practice, at a large company, you'll most likely end up working on a very narrow specialty, on a very specific genre of games. Much like the film industry, people continue to join thinking they will make it big, i.e.: have a critically acclaimed title on their resume.

Re:Crunch Makes Games Worse by _pmf_ on Wednesday January 21, 2015 @04:01AM (#8922184)
> There are far fewer job opportunities for the folks working in the Art, Design and Audio departments.

Looking at the app store shovelware using cookie cutter Unity engines, I'm not sure about this. I think scripting a level using an existing engine would qualify as game design, not as programming.

Re:Crunch Makes Games Worse by soup10 on Tuesday January 20, 2015 @08:50PM (#8921007)
Basically because because people(especially programmers) take jobs in the game industry because they want to, not because they have to. Usually because either they are really into gaming/graphics or some related field, or there is a perception(at-least before you get in) that it's less boring and more artistic and less like working for "the man" than normal software development.
Re:Crunch Makes Games Worse by nmcveity on Wednesday January 21, 2015 @12:19AM (#8921599)
My experience is similar to yours, except it starts "I work at a game company...".