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Re:Show HN: My First 3D Android Game Using Unity3D – Dragon ... by chpp on Tuesday January 20, 2015 @02:11PM (#8918798)
Congratulations on the release. I am currently a deep shade of green as I am a devops engineer who has a pipe dream of creating and releasing a game really just for the pleasure of just doing it and learning a language (and hopefully a personally successful future as a freelance dev). I have been looking at C# and Unity. I started digging into c# but I am a weak python guy so it's frustrating :)

You are a great motivator! Your work is appreciated. Congrats again.

Re:Show HN: My First 3D Android Game Using Unity3D – Dragon ... by bharatparikh on Tuesday January 20, 2015 @02:51PM (#8919062)
Thank you for your appreciation. Coming from Java, adapting to c# was easier for me since syntax-wise these are very similar languages. I am now learning Objective C and I can understand and relate to your frustation about moving to a new language altogether :)
Re:Show HN: My First 3D Android Game Using Unity3D – Dragon ... by deciplex on Wednesday January 21, 2015 @02:02AM (#8921906)
Why not use Boo? Serious question and if there is some reason to avoid taking advantage of the Boo support in Unity, I'd really like to know about it.
Re:Show HN: My First 3D Android Game Using Unity3D – Dragon ... by bharatparikh on Wednesday January 21, 2015 @08:29AM (#8922956)
Had never heard about it before. Will give it a try. Thanks for suggesting!